![]() Prettying up the island is an option, and encouraged, but not necessary to progress the game. You can build things around the island of Cozy Grove but it’s primarily to spread light from the fire. Any parallel between the game veers off into its own separate style. I’ve seen some players comparing Cozy Grove to Animal Crossing but I’d find that a bit reductionist for both games. Eventually unlocking the sea captain bear who gave me an encyclopedia to donate my items into and reward me for finding them. I was given simple tasks to grow my campfire’s influence and find more spirit bears to help. Immediately I was pulled into the game as both the art and whimsical humor allowed me to have fun immediately. I found myself finding pages for the scout manual for scouty bear and maker bear was giving me jobs to help improve my tools. One is the ranger bear from the scouts, another is the mayor of the island, they all have their roles and give you jobs related to what part of the island they’re most apt to contribute. These logs will cause the campfire to grow, revealing more of the island and thus, more ghost bears! The bears are friendly and have adopted different personalities. At your camp, your campfire will request ghost logs. In Cozy Grove you’ll find yourself digging, setting things on fire to smelt or cook them, and completing tasks for spirit bears. No wait, you’re just going on your first solo camping trip, you went to the wrong island though and now you’re in charge of helping ghost bears! It’s as adorable as it sounds and the driving narrative keeps you going by giving you new items, allowing you to craft, and return the ghostly bears to life, possibly. MonsterVine was provided with a Nintendo Switch code for review.Ĭozy Grove starts you out with creating your spirit scout, a girl scout analogue that is sent to a ghostly island to return it to its former glory. Platforms: PS4, Xbox One, Nintendo Switch (Reviewed), and PC Cozy Grove adopted this style of gameplay but is utilizing it in a way that ensures the player will only play in short bursts. There is a certain style of mobile game that locks the player out from progression by either making them wait an obscene period of time (which can be mitigated by microtransactions) or require them to use a certain item in order to progress (which can also be mitigated by microtransactions.) For the most part, this dropped out of vogue in favor of gacha games, with the difference primarily being that resources were used for things other than making your gacha team stronger or getting better pulls.
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